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Interactive Ray Tracing of 3D Indoor Scanned Point Clouds

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Resumen

We present an approach to render complex point cloud data using ray tracing, allowing us to render big 3D scanned scenes by proposing a framework that will allow realistic lighting effects. In particular, we address the main problem of robustly solving the ray-point intersection problem and suitable for high-quality recursive ray tracing. Our solution is based on intersecting the surface represented by points by defining so-called convex hull splat primitives, which support the effective use of common ray-tracing acceleration structures, limit the complexity of point intersection and interpolation operations, and can reduce point-splat artifacts near boundaries.

Idioma originalInglés
Título de la publicación alojadaAdvances in Computer Graphics - 41st Computer Graphics International Conference, CGI 2024, Proceedings
EditoresNadia Magnenat-Thalmann, Jinman Kim, Bin Sheng, Zhigang Deng, Daniel Thalmann, Ping Li
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas296-307
Número de páginas12
ISBN (versión impresa)9783031820205
DOI
EstadoPublicada - 2025
Publicado de forma externa
Evento41st Computer Graphics International Conference, CGI 2024 - Geneva, Suiza
Duración: 1 jul. 20245 jul. 2024

Serie de la publicación

NombreLecture Notes in Computer Science
Volumen15339 LNCS
ISSN (versión impresa)0302-9743
ISSN (versión digital)1611-3349

Conferencia

Conferencia41st Computer Graphics International Conference, CGI 2024
País/TerritorioSuiza
CiudadGeneva
Período1/07/245/07/24

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