TY - GEN
T1 - Educational Augmented Reality Serious Games for People with Developmental Disabilities
T2 - 13th IEEE Annual Ubiquitous Computing, Electronics and Mobile Communication Conference, UEMCON 2022
AU - Huamanchahua, Deyby
AU - Carrillo-Valverde, Rodrigo
AU - Delgado-Lorino, Alonso
AU - Maldonado-Hurtado, Paolo
AU - Vilcacure-Camasca, Eder
AU - Nanquen-Bengoa, Darybeth
AU - Vargas-Saldana, Jhossy
AU - Zarate-Quintanilla, Christopher
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Many serious games have been developed over time to serve as support in the education of children with developmental disabilities. Augmented Reality (AR) is a technology whose popularity has been increasing, and many games are currently adopting it. Such innovation shows great potential to be applied in serious games. Therefore, this paper aims to explore the trends in the application of AR in serious games that enhance the education process of a child with a developmental disability. The objective is to supply the researcher with a structured table that incorporates key factors related to serious games. Multiple studies from 2016 to 2021 have been collected, and 15 were selected to be reviewed. Finally, it concludes that the results were positive regarding the effectiveness of the projects developed in the reviewed material, and there is still a lot of room for improvement and future work.
AB - Many serious games have been developed over time to serve as support in the education of children with developmental disabilities. Augmented Reality (AR) is a technology whose popularity has been increasing, and many games are currently adopting it. Such innovation shows great potential to be applied in serious games. Therefore, this paper aims to explore the trends in the application of AR in serious games that enhance the education process of a child with a developmental disability. The objective is to supply the researcher with a structured table that incorporates key factors related to serious games. Multiple studies from 2016 to 2021 have been collected, and 15 were selected to be reviewed. Finally, it concludes that the results were positive regarding the effectiveness of the projects developed in the reviewed material, and there is still a lot of room for improvement and future work.
KW - Augmented reality
KW - developmental disabilities
KW - education
KW - serious games
KW - spectrum disorder
KW - video games
UR - http://www.scopus.com/inward/record.url?scp=85144057374&partnerID=8YFLogxK
U2 - 10.1109/UEMCON54665.2022.9965733
DO - 10.1109/UEMCON54665.2022.9965733
M3 - Conference contribution
AN - SCOPUS:85144057374
T3 - 2022 IEEE 13th Annual Ubiquitous Computing, Electronics and Mobile Communication Conference, UEMCON 2022
SP - 217
EP - 222
BT - 2022 IEEE 13th Annual Ubiquitous Computing, Electronics and Mobile Communication Conference, UEMCON 2022
A2 - Chakrabarti, Satyajit
A2 - Paul, Rajashree
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 26 October 2022 through 29 October 2022
ER -