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Dynamic game difficulty balancing in real time using evolutionary fuzzy cognitive maps

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

15 Citas (Scopus)

Resumen

Players may cease from playing a chosen gamesooner than expected for many reasons. One of the mostimportant is related to the way game designers and developerscalibrate game challenge levels. In practice, players havedifferent skill levels and may find usual predetermined difficultlevels as too easy or too hard, becoming frustrated or bored. The result may be decreased motivation to keep on playingthe game, which means reduced engagement. An approachto mitigate this issue is dynamic game difficulty balancing(DGB), which is a process that adjusts gameplay parametersin real-time according to the current player skill level. Inthis paper we propose a real-time solution to DGB usingEvolutionary Fuzzy Cognitive Maps, for dynamically balancinga game difficulty, helping to provide a well balanced level ofchallenge to the player. Evolutionary Fuzzy Cognitive Maps arebased on concepts that represent context game variables andare related by fuzzy and probabilistic causal relationships thatcan be updated in real time. We discuss several simulationexperiments that use our solution in a runner type game tocreate more engaging and dynamic game experiences.

Idioma originalInglés
Título de la publicación alojadaProceedings - 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015
EditoresFlavia Garcia de Carvalho, Marcelo Simao de Vasconcellos, Maria Andreia Formico Rodrigues
EditorialIEEE Computer Society
Páginas24-32
Número de páginas9
ISBN (versión digital)9781467388436
DOI
EstadoPublicada - 15 dic. 2016
Publicado de forma externa
Evento14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015 - Teresina, Piaui, Brasil
Duración: 11 nov. 201513 nov. 2015

Serie de la publicación

NombreBrazilian Symposium on Games and Digital Entertainment, SBGAMES
ISSN (versión impresa)2159-6654
ISSN (versión digital)2159-6662

Conferencia

Conferencia14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015
País/TerritorioBrasil
CiudadTeresina, Piaui
Período11/11/1513/11/15

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