TY - JOUR
T1 - Development and Validation of a Gamified Videogame for Math Learning in Attention Deficit Hyperactivity Disorder Children (ADHD)
AU - Castro, Rodrigo
AU - Huamanchahua, Deyby
N1 - Publisher Copyright:
© 2020 Copyright for this paper by its authors.
PY - 2021
Y1 - 2021
N2 - The present research proposes a video game that combines learning and gamification in children with ADHD. Following the Waterfall Model, requirements were gathered in an interview with the Peruvian Association for Attention Deficit (APDA) for the video game that helps children learn in mathematics. “Casa de Spots” has been developed using Unity Engine and included topics like basic mathematics, even and odd numbers, fractions, and geometric figures. Gamification offers unlockable achievements while playing. A pilot test was carried out with 35 children (19 with ADHD and 16 without ADHD), where they received a satisfaction survey. Answers were analyzed and compared using the Mann-Whitney U test with a significance level of 0.05 to assess the proposed variables, concluding that each variable had the same distribution in both groups.
AB - The present research proposes a video game that combines learning and gamification in children with ADHD. Following the Waterfall Model, requirements were gathered in an interview with the Peruvian Association for Attention Deficit (APDA) for the video game that helps children learn in mathematics. “Casa de Spots” has been developed using Unity Engine and included topics like basic mathematics, even and odd numbers, fractions, and geometric figures. Gamification offers unlockable achievements while playing. A pilot test was carried out with 35 children (19 with ADHD and 16 without ADHD), where they received a satisfaction survey. Answers were analyzed and compared using the Mann-Whitney U test with a significance level of 0.05 to assess the proposed variables, concluding that each variable had the same distribution in both groups.
KW - ADHD
KW - Gamification
KW - U Mann-Whitney test
KW - Videogame
KW - Waterfall model
UR - http://www.scopus.com/inward/record.url?scp=85121303822&partnerID=8YFLogxK
M3 - Conference article
AN - SCOPUS:85121303822
SN - 1613-0073
VL - 3037
SP - 17
EP - 25
JO - CEUR Workshop Proceedings
JF - CEUR Workshop Proceedings
T2 - 2021 International Congress on Educational and Technology in Sciences, CISETC 2021
Y2 - 16 November 2021 through 18 November 2021
ER -