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A Computational Method for Interactive Design of Marbling Patterns

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

2 Citas (Scopus)

Resumen

Paper marbling is a painting process where the artist makes use of special tools to carefully interact with paints deposited on an aqueous surface to produce marblelike paintings transferred to an absorbent paper. In this work, we present an interactive and intuitive application that simulates the marbling process digitally in real-time. To this end, we first map the artist tools into a simple and intuitive user interface. Secondly, we employ a Navier-Stokes equations solver on the GPU with a multi-layer approach to handling multiple colored paints with support to lighting and paints undulations. Our system accomplishes interactive frame-rates while manipulating tens of distinct colored paints, a requisite to applications like digital games. Results show the effectiveness of our real-time digital marbling system, providing to the artists an intuitive work interface.

Idioma originalInglés
Título de la publicación alojadaProceedings - 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2018
EditorialIEEE Computer Society
Páginas1-10
Número de páginas10
ISBN (versión digital)9781538677698
DOI
EstadoPublicada - 2 jul. 2018
Publicado de forma externa
Evento17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2018 - Foz do Iguacu, Brasil
Duración: 29 oct. 20181 nov. 2018

Serie de la publicación

NombreBrazilian Symposium on Games and Digital Entertainment, SBGAMES
Volumen2018-November
ISSN (versión impresa)2159-6654
ISSN (versión digital)2159-6662

Conferencia

Conferencia17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2018
País/TerritorioBrasil
CiudadFoz do Iguacu
Período29/10/181/11/18

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