TY - GEN
T1 - The Use of Immersive Technologies in Industry 4.0
T2 - 11th IEEE Conference of the Andean Council, ANDESCON 2022
AU - Huamanchahua, Deyby
AU - De La Cruz-Chavez, Ricardo G.
AU - Trinidad-Palacios, Alvaro G.
AU - Salinas-Bolanos, Yair A.
AU - Rosa-Rodriguez, Luis G.
AU - Arancibia-De La Sota, Rodrigo A.
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - This research reviews the main immersive technologies used in the scientific field of Industry 4.0. In the investigation, an account of the type of Industry 4.0 technology used in implementing these solutions has been made, as well as the same country where the investigations were carried out. Finally, immersive technologies require devices, platforms, and specific software to construct a program that compacts the 3D models and their programming to realize an entire immersive system.
AB - This research reviews the main immersive technologies used in the scientific field of Industry 4.0. In the investigation, an account of the type of Industry 4.0 technology used in implementing these solutions has been made, as well as the same country where the investigations were carried out. Finally, immersive technologies require devices, platforms, and specific software to construct a program that compacts the 3D models and their programming to realize an entire immersive system.
KW - augmented reality
KW - immersive technologies
KW - industry 4.0
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85146423459&partnerID=8YFLogxK
U2 - 10.1109/ANDESCON56260.2022.9989739
DO - 10.1109/ANDESCON56260.2022.9989739
M3 - Conference contribution
AN - SCOPUS:85146423459
T3 - 2022 IEEE ANDESCON: Technology and Innovation for Andean Industry, ANDESCON 2022
BT - 2022 IEEE ANDESCON
A2 - Lozada, Mariela Cerrada
A2 - Mendoza, Paul Sanmartiin
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 16 November 2022 through 19 November 2022
ER -