The Use of Immersive Technologies in Industry 4.0: A State-of-Art Review

Deyby Huamanchahua, Ricardo G. De La Cruz-Chavez, Alvaro G. Trinidad-Palacios, Yair A. Salinas-Bolanos, Luis G. Rosa-Rodriguez, Rodrigo A. Arancibia-De La Sota

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

This research reviews the main immersive technologies used in the scientific field of Industry 4.0. In the investigation, an account of the type of Industry 4.0 technology used in implementing these solutions has been made, as well as the same country where the investigations were carried out. Finally, immersive technologies require devices, platforms, and specific software to construct a program that compacts the 3D models and their programming to realize an entire immersive system.

Original languageEnglish
Title of host publication2022 IEEE ANDESCON
Subtitle of host publicationTechnology and Innovation for Andean Industry, ANDESCON 2022
EditorsMariela Cerrada Lozada, Paul Sanmartiin Mendoza
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665488549
DOIs
StatePublished - 2022
Event11th IEEE Conference of the Andean Council, ANDESCON 2022 - Barranquilla, Colombia
Duration: 16 Nov 202219 Nov 2022

Publication series

Name2022 IEEE ANDESCON: Technology and Innovation for Andean Industry, ANDESCON 2022

Conference

Conference11th IEEE Conference of the Andean Council, ANDESCON 2022
Country/TerritoryColombia
CityBarranquilla
Period16/11/2219/11/22

Keywords

  • augmented reality
  • immersive technologies
  • industry 4.0
  • virtual reality

Fingerprint

Dive into the research topics of 'The Use of Immersive Technologies in Industry 4.0: A State-of-Art Review'. Together they form a unique fingerprint.

Cite this