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Table Tennis Ball Machine with User Interface and Training Modes

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This research project focuses on the conception and development of a prototype of a table tennis ball-throwing machine, with the primary objective of practicing and training in this sport, especially for players in their initial phase. This research is based on three essential pillars: mechanical design, the integration of electronic systems and the creation of a user experience. The user interface allows the selection of different game modes (Forehand drive, Backhand drive and Topspin). In the validation stage, extensive testing is carried out covering ball launch accuracy, user-friendliness of the user interface and overall user perception. The results showed that the system achieved moderate accuracy across all modes, with hit rates of 65 %, 45 %, and 60 % respectively.

Original languageEnglish
Title of host publicationC3 2025 - IEEE Colombian Caribbean Conference
EditorsYesica Beltran Gomez, Paul Sanmartin Mendoza
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798331571429
DOIs
StatePublished - 2025
Event2025 IEEE Colombian Caribbean Conference, C3 2025 - Santa Marta, Colombia
Duration: 17 Sep 202520 Sep 2025

Publication series

NameC3 2025 - IEEE Colombian Caribbean Conference

Conference

Conference2025 IEEE Colombian Caribbean Conference, C3 2025
Country/TerritoryColombia
CitySanta Marta
Period17/09/2520/09/25

Keywords

  • Ball machine
  • direction control
  • mechanical design
  • table tennis

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