Lower Limb Exoskeletons and Virtual Reality for Rehabilitation: A Technological Review

Deyby Huamanchahua, Josue Abad, Rodrigo Aique, Christoffer Vasquez, Cristóbal Ruiz de Somocurcio, Adrián Sasieta

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Over time, individuals may face mobility issues in specific body parts, especially the lower limbs, due to accidents or other circumstances. However, the rapid evolution of technology has introduced robotic devices such as exoskeletons and virtual reality for patient rehabilitation. This article systematically reviews research on exoskeletons and virtual reality for lower limb motor rehabilitation. The objective is to create a comprehensive table of relevant information and enhance future researchers' ability to communicate effectively on this topic. Using the Prisma methodology, 27 investigations were meticulously selected from multiple databases. The findings highlight diverse exoskeletons contributing to lower limb rehabilitation while recognizing areas requiring further improvements, such as virtual reality utilization.

Original languageEnglish
Title of host publication2023 15th IEEE International Conference on Industry Applications, INDUSCON 2023 - Proceedings
EditorsAlexandre Acacio de Andrade, Marcos de Sales Guerra Tsuzuki, Marcosiris Amorim de Oliveira Pessoa
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1678-1684
Number of pages7
ISBN (Electronic)9798350314182
DOIs
StatePublished - 2023
Event15th IEEE International Conference on Industry Applications, INDUSCON 2023 - Sao Bernardo do Campo, Brazil
Duration: 22 Nov 202324 Nov 2023

Publication series

Name2023 15th IEEE International Conference on Industry Applications, INDUSCON 2023 - Proceedings

Conference

Conference15th IEEE International Conference on Industry Applications, INDUSCON 2023
Country/TerritoryBrazil
CitySao Bernardo do Campo
Period22/11/2324/11/23

Keywords

  • exoskeleton
  • Lower limb
  • rehabilitation
  • virtual reality

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