Level 2 Augmented Reality System (PokePhy) to Complement Physics Subjects in a Private University in Lima, Peru

Deyby Huamanchahua, Gabriel G. Guzmán-Ramos, Adrián M. Gómez-Sánchez, Antonny F. Corcino-Castillo, Shandi X. Aymar-Marticorena, José D. Rojas-Vargas, Suni Escobar-Baquerizo, Deisy L. Acosta-Ticse, Hector Valcarcel-Castillo

Research output: Contribution to journalConference articlepeer-review

Abstract

PokePhy is a project that introduces augmented reality into university-level physics education, employing tools like Unity 3D and Vuforia SDK to create an interactive learning experience. By emphasizing speed, time, and distance, the application offers students two difficulty levels (tutorials and quizzes), facilitating active engagement with the subject matter. While demonstrating the potential of augmented reality in higher education, the project also highlights the need for refined user interfaces and considerations for camera quality and lighting conditions. In doing so, "PokePhy" represents an innovative step towards harnessing technology for enhanced learning experiences at the university level.

Original languageEnglish
Pages (from-to)404-414
Number of pages11
JournalCEUR Workshop Proceedings
Volume3691
StatePublished - 2023
Event2023 International Congress on Education and Technology in Sciences, CISETC 2023 - Zacatecas, Mexico
Duration: 4 Dec 20236 Dec 2023

Keywords

  • Augmented reality
  • education
  • gamification
  • physics
  • Unity 3D
  • Vuforia SDK

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