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Interactive Ray Tracing of 3D Indoor Scanned Point Clouds

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present an approach to render complex point cloud data using ray tracing, allowing us to render big 3D scanned scenes by proposing a framework that will allow realistic lighting effects. In particular, we address the main problem of robustly solving the ray-point intersection problem and suitable for high-quality recursive ray tracing. Our solution is based on intersecting the surface represented by points by defining so-called convex hull splat primitives, which support the effective use of common ray-tracing acceleration structures, limit the complexity of point intersection and interpolation operations, and can reduce point-splat artifacts near boundaries.

Original languageEnglish
Title of host publicationAdvances in Computer Graphics - 41st Computer Graphics International Conference, CGI 2024, Proceedings
EditorsNadia Magnenat-Thalmann, Jinman Kim, Bin Sheng, Zhigang Deng, Daniel Thalmann, Ping Li
PublisherSpringer Science and Business Media Deutschland GmbH
Pages296-307
Number of pages12
ISBN (Print)9783031820205
DOIs
StatePublished - 2025
Externally publishedYes
Event41st Computer Graphics International Conference, CGI 2024 - Geneva, Switzerland
Duration: 1 Jul 20245 Jul 2024

Publication series

NameLecture Notes in Computer Science
Volume15339 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference41st Computer Graphics International Conference, CGI 2024
Country/TerritorySwitzerland
CityGeneva
Period1/07/245/07/24

Keywords

  • point clouds
  • ray tracing
  • real-time rendering

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