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A Computational Method for Interactive Design of Marbling Patterns

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

Paper marbling is a painting process where the artist makes use of special tools to carefully interact with paints deposited on an aqueous surface to produce marblelike paintings transferred to an absorbent paper. In this work, we present an interactive and intuitive application that simulates the marbling process digitally in real-time. To this end, we first map the artist tools into a simple and intuitive user interface. Secondly, we employ a Navier-Stokes equations solver on the GPU with a multi-layer approach to handling multiple colored paints with support to lighting and paints undulations. Our system accomplishes interactive frame-rates while manipulating tens of distinct colored paints, a requisite to applications like digital games. Results show the effectiveness of our real-time digital marbling system, providing to the artists an intuitive work interface.

Original languageEnglish
Title of host publicationProceedings - 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2018
PublisherIEEE Computer Society
Pages1-10
Number of pages10
ISBN (Electronic)9781538677698
DOIs
StatePublished - 2 Jul 2018
Externally publishedYes
Event17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2018 - Foz do Iguacu, Brazil
Duration: 29 Oct 20181 Nov 2018

Publication series

NameBrazilian Symposium on Games and Digital Entertainment, SBGAMES
Volume2018-November
ISSN (Print)2159-6654
ISSN (Electronic)2159-6662

Conference

Conference17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2018
Country/TerritoryBrazil
CityFoz do Iguacu
Period29/10/181/11/18

Keywords

  • Digital marbling
  • Electronic tools
  • Fluid Flow Simulation
  • Shader Programs

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